Hyrule: First War
Lizalfos are a race of intelligence lizard-like humanoids, living in tribe-like societies in the Dungeons across Hyrule. When confronted in their Dungeon homes, they will fight to the death to stop any intruders from finding their tribe and egg-clutches. They will almost always fight in groups of two to four, cleverly tag-teaming any foe without mercy. A common practice among warriors of Lizalfos tribes is the strapping of weaponry to the tails, such as a macehead or axeblade,using them to supplement their already vicious attacks. Others still will wear skulls of fallen members to supplement their armor.
Lizalfos can come in any color and variation, though often possess coloration similar to their home environment. Depending on the tribe, you may find Lizalfos with spikes or fins along their spine, and these traits are highly coveted by Lizalfos females. Lizalfos are monstrous humanoids with the saurian subtype.
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Lizalfos reach maturity arqund age 14 and rarely live longer than 60 years.
Alignment. Most Lizalfos are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size. Lizalfos are a little bulkier and taller than humans, and their colorful frills make them appear even larger. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or ld4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.
Hold Breath. You can hold your breath for up to 15 minutes at a time.
Hunter’s Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Natural Armor. You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.